One step above toy is the hobby version Rc Helis that comes with a 3 to 4 channel remote control. They allow for roughly all types of flight with the exception of ultimate acrobatics. The full capabilities only come out with the 6 channel radio controlled models. This allows for full 3D helicopter movements that assuredly push the limits of what the helicopter can do.
A true newbie should scholar one type at a time. You can lock out the controls on a 4/6 channel radio and make it into a 2 channel, any way you don't want to be flying a nice 5 channel capable heli in 2 channel mode. It's too hazardous for a more expensive aircraft. That said, if you are about to spend a merge bills on a nice Walkera 6 channel copter you want to know how to fly a 2 channel first and then a 3 channel. So go ahead and grab them all together. You'll have that nice pretty one in the corner that you will be thanking me for while you smash the one into the wall. They don't break too assuredly since they are small and lightweight. You might still break one if you get a bit over excited though, but not to worry. They are assuredly and cheaply replaced. Another great thing about 2 channel is they are 99% ready to fly out of the box.
RC Helicopter
So 2- channel helicopters have assuredly only two controls and these are the first ones anyone has to master. These are Throttle and Rudder.
The throttle is the control that sends the motor power to the blades. You always want level throttle control. Do not slam it to 100% throttle or you will loose control quickly. Convention slowly increasing throttle until you see the helicopter lift off the table or ground slightly. See if you can "bounce" it slowly on the surface
The rudder comes into play so that you can direct these machines a bit. With a 2 channel you don't have total control but it can still be fun. The rudder will simply control the rotation of the body of the heli with respect to the blades. This will equilibrium the heli and allow for transmit movement, or a basic direction change.
Now with a 2 channel you begin to consideration the helicopter will fly in seemingly random directions. It's not random at all, but very definite to the weight equilibrium of the helicopter and the blade angle. In a 4 channel you control this equilibrium with more control directions as well as carefully managing the weight. On your 2 channel you need to test out different weights and positions to find the right equilibrium for the small copter. Experiment, this will be good Convention before you lift off your 6 channel machine. With the right setup and Convention you will be able to achieve a good hover with your 2 channel at different heights. You'll be able to descend to a hover and take off to a hover just inches above the ground while retention the body in place with the tail rotor.
Now the only variation between the 2 and 3 channel is the quality to move it transmit on command.
You can then direct the helicopter around the room and land on inescapable areas and fly around obstacles. That simply takes a bit of Convention to achieve but you can learn in one day, granted that you've learned all the basics of a 2 channel.
A 4 channel simply lets you also move backward. Some are larger, and thus easier to hover, but are going to wish outdoors.
Moving on to the 6 channel helicopters is a bit different. These are regularly a lot larger and wish outdoors for safety. The rotors spin very quickly. The trade-off is worth it since the acrobatics you can achieve with these are incredible and awe-inspiring.
The sticks on a 6 channel will let you move them in manifold directions at once - like a video game controller with joysticks. You can then learn the inverse hover, loops, rolls and all full 3D maneuvering. The only real way to learn those is with a simulator truly or with lots of preparation through Convention and a good feel for the helicopter.
How to Fly an Rc Helicopter - A Quick chapter
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